VR rehabilitation

CorteXR

CorteXR turns everyday rehabilitation tasks into structured VR practice for stroke recovery, developed with the people who understand the pathway.

  • Healthcare R&D
  • VR rehabilitation
  • Co-designed
CorteXR VR rehabilitation task screenshot showing a kettle interaction

Problem and solution

Rehabilitation works best when practice feels meaningful.

After a stroke, people often need to relearn everyday routines: preparing food, organising steps, navigating tasks and rebuilding confidence. Therapy time is limited, and support can become harder to maintain as people move from hospital into the community.

CorteXR turns those routines into structured VR activities that can be repeated, adapted and discussed with rehabilitation teams. The product focuses on cognitive rehabilitation and activities of daily living, where sequencing, attention and confidence matter as much as simple physical movement.

The work began under the Virtue name and has developed through research, product development, certification activity and real-world evaluation planning. The aim is not to present VR as a novelty, but to make rehabilitation practice more accessible, measurable and engaging.

The problem

Cognitive rehabilitation needs structured practice, but everyday tasks are difficult to recreate consistently in busy clinical and community settings.

The solution

CorteXR creates safe VR activities based on real-world routines, with adjustable difficulty and clear tasks that rehabilitation teams can recognise.

How we worked

The product grew through funded R&D, clinical input, therapist feedback and involvement from stroke survivors and families, under its earlier Virtue name.

Everyday tasks

Practice is built around recognisable routines such as preparing food and organising multi-step activities.

Co-designed

Shaped with stroke clinicians, therapists, researchers and stroke-survivor input.

Product pathway

Developed through funded R&D, certification work and ongoing evaluation.

What the experience includes

Structured practice built around daily life.

  • Realistic activities of daily living, including tasks such as preparing food and managing multi-step routines.
  • Adjustable difficulty so tasks can be matched to the user's ability and rehabilitation goals.
  • Immersive interaction that lets users see and use their hands naturally inside the activity.
  • Therapist-facing thinking around observation, progression and practical discussion of performance.
  • A product pathway that connects software design, clinical safety, certification and ongoing evaluation.

Trust signals

Built for a real healthcare pathway.

  • Co-developed with stroke clinicians, therapists, researchers and stroke-survivor input.
  • Built around activities of daily living rather than abstract exercises.
  • Developed through a sequence of funded research and product-development projects.
  • Moved beyond prototype stage, with Class I medical device certification, UKCA and DCB0129 clinical safety work supporting its real-world route.
  • Actively being evaluated in hospital and community rehabilitation settings.
  • Presented carefully, with public claims kept proportionate to the current evidence and intended use.

What it shows

Complex healthcare ideas need clear product design.

CorteXR shows how Nudge Reality works when the stakes are higher than a demo. We translate specialist knowledge into interaction design, build working software, and keep improving it with the people who understand the setting.

For organisations exploring healthcare XR, that matters: the work has to be engaging for users, credible to stakeholders and responsible in how it describes what the product can do.