Selected work

Selected XR work.

A focused portfolio across rehabilitation, digital health R&D, games, specialist training, simulation and education technology.

Stylised XR project scene with spatial interfaces
CorteXR VR rehabilitation task screenshot showing a kettle interaction
Healthcare R&D

CorteXR

VR stroke rehabilitation

VR rehabilitation software that turns everyday stroke-recovery tasks into structured, repeatable practice.

Developed with clinical, therapist and stroke-survivor input, with certification and evaluation work supporting its real-world pathway.

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THRIVE-FND immersive digital hypnosis landscape
Digital health R&D

THRIVE-FND

Immersive digital hypnosis

Digital health R&D exploring immersive hypnotherapy experiences for Functional Neurological Disorder pathways.

Developed with NHS clinical partners as a feasibility project, with treatment claims kept tied to future evidence.

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MetaNurse immersive healthcare simulation avatar in a clinical room
Healthcare simulation

MetaNurse

Clinical simulation

Mixed reality nursing simulation designed around the gap between remote VR training and hands-on clinical practice.

Focused on tactile learning, real-object interaction and instructor/student evaluation.

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StrokeID VR clinical assessment training scene
Healthcare training

StrokeID

Stroke and TIA assessment training

VR training for stroke and TIA assessment, using interactive patient avatars to rehearse recognition, triage and thrombolysis decisions.

Built around clinical-learning feedback, reconfigurable acute settings and scenario-based assessment.

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TrainTrach VR tracheostomy training simulation
Healthcare training

TrainTrach

Mixed reality tracheostomy training

Mixed reality tracheostomy training that combines a realistic bedside scene, direct hand tracking and tactile clinical props.

Developed through SBRI-backed phases with Cardiff clinical input and alignment to existing tracheostomy training materials.

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StageCraft VR theatre training scene with characters on stage
Education technology

StageCraftVR

Theatre and drama education

Education technology that makes spatial learning practical, from theatre staging and rehearsal to AR activities for children with ASD.

Built around teachers, learners and specialist practice rather than generic classroom content.

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DroneOps VR drone pilot simulation near an offshore platform
Operational simulation

DroneOps VR

Drone hazard and flight-planning simulation

Drone training simulation for hazard awareness, flight planning and operational decision-making in complex environments.

Designed around stakeholder input from drone operators, trainers and regulatory context.

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How we talk about the work

Different projects, different claims.

XR work can be a prototype, a game, a training tool, funded R&D, a product pathway or regulated healthcare software. This portfolio keeps those distinctions visible because credibility is built by being precise.