Fast prototypes
Clickable, spatial and testable early versions that help teams understand the idea before committing to a full product build.
XR prototype developmentWebXR development
Nudge Reality builds WebXR prototypes, browser-based simulations and supporting tools for projects that need quick access, easy sharing and lower-friction testing.

When WebXR helps
Not every immersive project should begin with a locked-down headset build. Sometimes the right first step is a browser-based experience that stakeholders can open, test and discuss quickly.
WebXR can be useful for prototypes, training tools, light simulation, education, spatial demos and authoring workflows. It can shorten the path from idea to shared understanding. Where native VR is the better fit, we will say so.
Clickable, spatial and testable early versions that help teams understand the idea before committing to a full product build.
XR prototype developmentBrowser-based tools for viewing scenarios, arranging environments, testing flows or supporting a headset product.
VR training developmentImmersive learning experiences where classrooms, funders or remote stakeholders need simple access across devices.
XR product developmentBrowser-based 3D and WebXR configurators for products, options, sales journeys and technical demos that need easy access.
WebXR product configuratorsWebXR development
Good fit
Browser-based XR is useful when a project needs to be seen by funders, clinicians, teachers, managers or distributed teams without complex installation.
It is also useful as a companion to native XR: authoring tools, scenario viewers, dashboards, lightweight previews and stakeholder demos can all live on the web while the deepest experience remains in headset.
The constraint is that browser XR has to respect device performance, input methods and user context. We design around those limits instead of assuming every headset experience belongs in the browser.
Practical route
WebXR can make prototypes, demos and companion tools easier to share, test and refine when the audience needs access through a browser.